Simulating Heterogeneous Crowds with Interactive Behaviors -  - Libros - Taylor & Francis Inc - 9781498730365 - 27 de septiembre de 2016
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Simulating Heterogeneous Crowds with Interactive Behaviors 1.º edición

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This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in this field to get up to date with the latest contributions, and open problems for their possible future research. The chapter contributors are well known researchers and practitioners in the field and they include their latest contributions in the different topics required to achieve believable heterogeneous crowd simulation.

 

    • Provides crowd simulation methodology to populate virtual environments, for video games or any kind of applications that requires believable multi-agent behavior
Presents the latest contributions on crowd simulation, animation, planning, rendering and evaluation with detailed algorithms for implementation purposes Includes perspectives of both academic researchers and industrial practitioners with reference to open source solutions and commercial applications, where appropriate

 

 


298 pages, 119 colour illustrations, 16 black & white tables

Medios de comunicación Libros     Hardcover Book   (Libro con lomo y cubierta duros)
Publicado 27 de septiembre de 2016
ISBN13 9781498730365
Editores Taylor & Francis Inc
Páginas 266
Dimensiones 262 × 186 × 21 mm   ·   816 g
Lengua Inglés  
Editor Allbeck, Jan M.
Editor Badler, Norman I.
Editor Kapadia, Mubbasir
Editor Pelechano, Nuria

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