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Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines Wes McDermott 1.º edición
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Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines
Wes McDermott
Focuses on the key principles of game design and development by covering the iDevice hardware in conjunction with Unity iOS and how it relates to creating optimized game assets for the iDevices. This title helps to learn to model characters and environment assets, texture, animate skinned characters and apply advanced lightmapping techniques.
272 pages, 600 colour illustrations, 600 colour illustrations
| Medios de comunicación | Libros Paperback Book (Libro con tapa blanda y lomo encolado) |
| Publicado | 12 de octubre de 2010 |
| ISBN13 | 9780240815633 |
| Editores | Taylor & Francis Ltd |
| Páginas | 272 |
| Dimensiones | 190 × 245 × 16 mm · 682 g |
| Lengua | Portugués |