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Digital Play: The Interaction of Technology, Culture, and Marketing Stephen Kline 2 Rev edition
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Digital Play: The Interaction of Technology, Culture, and Marketing
Stephen Kline
Traces the development of video gaming from its origins in hacker circles to its status as a $20 billion global cultural industry. This book intends to debunk cyber-guru optimism about globally networked digital communications by analysing the management practices of the corporations that designed and marketed video games to youthful audiences.
424 pages, illustrations
| Medios de comunicación | Libros Paperback Book (Libro con tapa blanda y lomo encolado) |
| Publicado | 26 de mayo de 2003 |
| ISBN13 | 9780773525917 |
| Editores | McGill-Queen's University Press |
| Páginas | 376 |
| Dimensiones | 230 × 156 × 28 mm · 521 g |
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