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Gaming and Extremism: The Radicalization of Digital Playgrounds
Gaming and Extremism: The Radicalization of Digital Playgrounds
Charting the increase in the use of games for the dissemination of extremist propaganda, radicalization, recruitment, and mobilization, this book examines the ‘gamification of extremism.’
240 pages, 4 Tables, black and white; 3 Line drawings, black and white; 8 Halftones, black and white
| Medios de comunicación | Libros Hardcover Book (Libro con lomo y cubierta duros) |
| Publicado | 21 de marzo de 2024 |
| ISBN13 | 9781032483016 |
| Editores | Taylor & Francis Ltd |
| Páginas | 218 |
| Dimensiones | 150 × 220 × 20 mm · 453 g |
| Lengua | Inglés |
| Editor | Kowert, Rachel |
| Editor | Schlegel, Linda (Peace Research Institute Frankfurt, Germany) |