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Facial Animation in 3D, Games, and Extended Realities Amrinder Singh Romana
Facial Animation in 3D, Games, and Extended Realities
Amrinder Singh Romana
This book explores how the digital face has become a vital medium of expression, emotion, and identity in contemporary visual culture. It charts the evolution of facial animation from traditional rigging and motion capture to new frontiers of real-time performance and immersive environments.
| Medios de comunicación | Libros Paperback Book (Libro con tapa blanda y lomo encolado) |
| Pendiente de lanzamiento | 12 de agosto de 2026 |
| ISBN13 | 9781032813479 |
| Editores | Taylor & Francis Ltd |
| Páginas | 184 |
| Dimensiones | 253 × 178 × 14 mm · 430 g |