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Create 2D Mobile Games with Corona SDK: For iOS and Android David Mekersa 1.º edición
Create 2D Mobile Games with Corona SDK: For iOS and Android
David Mekersa
This book is meant to be a tutorial, explaining how to create a game step-by-step using Corona SDK. At the end, the reader will have learned to create a single game by following all the steps laid out in the chapters.
The goal is to give readers the tools they need to be able to create any base game and quickly move on to more advanced topics.
When a reader asks, "what do I need to create a game?", it?s always the same needs. First: Display, sounds, inputs, screens, GUI and physics. Then monetize and deploy.
Unlike other Corona books on the market, this book aims to not only provide the tools needed to master Corona quickly, but how to do this within the framework of professional constraints.
This book will give fast, accurate tips to learn the programming language quickly and start to create right away. It can be read sequentially or be used like a FAQ. It provides advice to create quickly, produce clean and secure code, and how to burn the boring steps.
Each chapter includes a "To go further?" heading, providing Google search tips and keywords, links, tools, libs and other useful resources that the reader will be able to use to be autonomous.
202 pages, 28 colour illustrations
| Medios de comunicación | Libros Paperback Book (Libro con tapa blanda y lomo encolado) |
| Publicado | 24 de febrero de 2015 |
| ISBN13 | 9781138014091 |
| Editores | Taylor & Francis Ltd |
| Páginas | 202 |
| Dimensiones | 229 × 155 × 16 mm · 344 g |
| Lengua | Inglés |