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Procedural Storytelling in Game Design Tanya X Short 1.º edición
Procedural Storytelling in Game Design
Tanya X Short
Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation.
392 pages, 66 Halftones, black and white; 16 Tables, black and white; 8 Illustrations, black and whi
| Medios de comunicación | Libros Paperback Book (Libro con tapa blanda y lomo encolado) |
| Publicado | 13 de marzo de 2019 |
| ISBN13 | 9781138595309 |
| Editores | Taylor & Francis Ltd |
| Páginas | 392 |
| Dimensiones | 233 × 158 × 23 mm · 628 g |
| Lengua | Inglés |
| Editor | Adams, Tarn |
| Editor | Short, Tanya X. |