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Procedural Storytelling in Game Design 1.º edición
Procedural Storytelling in Game Design
Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation.
392 pages, 66 Halftones, black and white; 16 Tables, black and white; 8 Illustrations, black and whi
| Medios de comunicación | Libros Hardcover Book (Libro con lomo y cubierta duros) |
| Publicado | 26 de marzo de 2019 |
| ISBN13 | 9781138595316 |
| Editores | Taylor & Francis Ltd |
| Páginas | 404 |
| Dimensiones | 240 × 163 × 30 mm · 722 g |
| Lengua | Inglés |
| Editor | Adams, Tarn |
| Editor | Short, Tanya X. |