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Procedural Storytelling in Game Design Tanya X. Short-Tarn Adams 1.º edición
Procedural Storytelling in Game Design
Tanya X. Short-Tarn Adams
Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation.
392 pages, 66 Halftones, black and white; 16 Tables, black and white; 8 Illustrations, black and whi
| Medios de comunicación | Libros Hardcover Book (Libro con lomo y cubierta duros) |
| Publicado | 26 de marzo de 2019 |
| ISBN13 | 9781138595316 |
| Editores | Taylor & Francis Ltd |
| Páginas | 404 |
| Dimensiones | 240 × 163 × 30 mm · 722 g |
| Lengua | Inglés |
| Editor | Adams, Tarn |
| Editor | Short, Tanya X. |