Computer Games and Technical Communication: Critical Methods and Applications at the Intersection - Routledge Studies in Technical Communication, Rhetoric, and Culture - Jennifer Dewinter - Libros - Taylor & Francis Ltd - 9781138710207 - 7 de febrero de 2017
En caso de que portada y título no coincidan, el título será el correcto

Computer Games and Technical Communication: Critical Methods and Applications at the Intersection - Routledge Studies in Technical Communication, Rhetoric, and Culture 1.º edición

Precio
Mex$ 1.262
sin IVA

Pedido desde almacén remoto

Entrega prevista 30 de jun. - 16 de jul.
Añadir a tu lista de deseos de iMusic

También disponible como:

Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work. In that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex. The contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.


334 pages

Medios de comunicación Libros     Paperback Book   (Libro con tapa blanda y lomo encolado)
Publicado 7 de febrero de 2017
ISBN13 9781138710207
Editores Taylor & Francis Ltd
Páginas 334
Dimensiones 156 × 234 × 18 mm   ·   620 g
Lengua Inglés  

Mere med samme udgiver