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Crowd Simulation Daniel Thalmann Softcover reprint of the original 2nd ed. 2013 edition
Crowd Simulation
Daniel Thalmann
In its updated edition, this book covers techniques used in simulating crowds, particularly in video games and film. Covers path planning, and introduces the important concept of gaze attention - individuals seeming conscious of their environment and of others.
296 pages, 19 Tables, black and white; XV, 296 p.
| Medios de comunicación | Libros Paperback Book (Libro con tapa blanda y lomo encolado) |
| Publicado | 23 de agosto de 2016 |
| ISBN13 | 9781447168454 |
| Editores | Springer London Ltd |
| Páginas | 296 |
| Dimensiones | 150 × 220 × 10 mm · 532 g |
| Lengua | Inglés |
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