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Procedural Generation in Godot: Learn to Generate Enjoyable Content for Your Games Christopher Pitt 1st edition
Procedural Generation in Godot: Learn to Generate Enjoyable Content for Your Games
Christopher Pitt
Learn the tricks of simple procedural generation and how various genres, such as racing simulators, platformers, and roguelikes, can all benefit from these techniques. In this book, you'll learn how to combine hand-crafted content with algorithms to create immersive and beautiful environments.
367 pages, 150 Illustrations, color; 4 Illustrations, black and white; XXIII, 367 p. 154 illus., 150
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