History of Computer Art - Thomas Dreher - Libros - Lulu.com - 9781716855818 - 20 de agosto de 2020
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History of Computer Art

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The development of the use of computers and software in art from the Fifties to the present is explained. As general aspects of the history of computer art an interface model and three dominant modes to use computational processes (generative, modular, hypertextual) are presented. The "History of Computer Art" features examples of early developments in media like cybernetic sculptures, computer graphics and animation (including music videos and demos), video and computer games, reactive installations, virtual reality, evolutionary art and net art. The functions of relevant art works are explained more detailed than usual in such histories.

Medios de comunicación Libros     Hardcover Book   (Libro con lomo y cubierta duros)
Publicado 20 de agosto de 2020
ISBN13 9781716855818
Editores Lulu.com
Páginas 562
Dimensiones 148 × 210 × 43 mm   ·   1,05 kg
Lengua Inglés