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Mixed Reality and Gamification for Cultural Heritage 1st ed. 2017 edition
Mixed Reality and Gamification for Cultural Heritage
This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general.
594 pages, 28 black & white illustrations, 252 colour illustrations, biography
| Medios de comunicación | Libros Hardcover Book (Libro con lomo y cubierta duros) |
| Publicado | 4 de mayo de 2017 |
| ISBN13 | 9783319496061 |
| Editores | Springer International Publishing AG |
| Páginas | 594 |
| Dimensiones | 242 × 164 × 42 mm · 1,08 kg |
| Lengua | Francés |
| Editor | Ioannides, Marinos |
| Editor | Magnenat-Thalmann, Nadia |
| Editor | Papagiannakis, George |