Gamification in Learning and Education: Enjoy Learning Like Gaming - Advances in Game-Based Learning - Sangkyun Kim - Libros - Springer International Publishing AG - 9783319836980 - 11 de septiembre de 2018
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Gamification in Learning and Education: Enjoy Learning Like Gaming - Advances in Game-Based Learning Softcover reprint of the original 1st ed. 2018 edition

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This book explores the theoretical foundations of gamification in learning and education. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.


159 pages, 39 Tables, color; 60 Illustrations, color; 16 Illustrations, black and white; XIV, 159 p.

Medios de comunicación Libros     Paperback Book   (Libro con tapa blanda y lomo encolado)
Publicado 11 de septiembre de 2018
ISBN13 9783319836980
Editores Springer International Publishing AG
Páginas 159
Dimensiones 150 × 220 × 10 mm   ·   277 g
Lengua Alemán  

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