High Score: a Procedural Audio Engine for Computer Games - Brian Del Toro - Libros - LAP LAMBERT Academic Publishing - 9783659474866 - 17 de octubre de 2013
En caso de que portada y título no coincidan, el título será el correcto

High Score: a Procedural Audio Engine for Computer Games

Precio
Mex$ 613
sin IVA

Pedido desde almacén remoto

Entrega prevista 6 - 18 de ago.
Recibe notificaciones sobre nuevos lanzamientos de Brian Del Toro
Añadir a tu lista de deseos de iMusic

Aún no valorado

This book explores my approach to designing a procedural audio engine for a computer game. I developed this engine, called High Score, using the visual programming language Max/MSP. My intention was to create a very flexible tool that would respond to user input in both immediate and abstract ways. My hope is that High Score serves as an inspiration for the future development of interactive audio for games and other multimedia projects.

Medios de comunicación Libros     Paperback Book   (Libro con tapa blanda y lomo encolado)
Publicado 17 de octubre de 2013
ISBN13 9783659474866
Editores LAP LAMBERT Academic Publishing
Páginas 56
Dimensiones 150 × 3 × 225 mm   ·   102 g
Lengua Alemán