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Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media Sinclair, Jean-Luc (New York University, Berklee College of Music) 2.º edición
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Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media
Sinclair, Jean-Luc (New York University, Berklee College of Music)
Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. The book looks at the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing.
| Medios de comunicación | Libros Paperback Book (Libro con tapa blanda y lomo encolado) |
| Pendiente de lanzamiento | 24 de noviembre de 2026 |
| ISBN13 | 9781041072430 |
| Editores | Taylor & Francis Ltd |
| Páginas | 432 |
| Dimensiones | 150 × 220 × 10 mm · 648 g (Peso (estimado)) |