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Procedural Content Generation in Games - Computational Synthesis and Creative Systems Noor Shaker 1st ed. 2016 edition
Procedural Content Generation in Games - Computational Synthesis and Creative Systems
Noor Shaker
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.
253 pages, 46 black & white illustrations, 57 colour illustrations, 60 colour tables, biography
| Medios de comunicación | Libros Hardcover Book (Libro con lomo y cubierta duros) |
| Publicado | 26 de octubre de 2016 |
| ISBN13 | 9783319427140 |
| Editores | Springer International Publishing AG |
| Páginas | 237 |
| Dimensiones | 160 × 242 × 21 mm · 542 g |
| Lengua | Alemán |