Recomienda este artículo a tus amigos:
Procedural Content Generation in Games - Computational Synthesis and Creative Systems Noor Shaker Softcover reprint of the original 1st ed. 2016 edition
Procedural Content Generation in Games - Computational Synthesis and Creative Systems
Noor Shaker
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.
237 pages, 60 Tables, color; 57 Illustrations, color; 46 Illustrations, black and white; XVI, 237 p.
| Medios de comunicación | Libros Paperback Book (Libro con tapa blanda y lomo encolado) |
| Publicado | 28 de junio de 2018 |
| ISBN13 | 9783319826431 |
| Editores | Springer International Publishing AG |
| Páginas | 237 |
| Dimensiones | 234 × 154 × 19 mm · 398 g |
| Lengua | Alemán |