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Emotion in Games: Theory and Praxis - Socio-Affective Computing Softcover Reprint of the Original 1st 2016 edition
Emotion in Games: Theory and Praxis - Socio-Affective Computing
This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research;
338 pages, 25 Tables, color; 32 Illustrations, color; 11 Illustrations, black and white; XV, 338 p.
| Medios de comunicación | Libros Paperback Book (Libro con tapa blanda y lomo encolado) |
| Publicado | 22 de abril de 2018 |
| ISBN13 | 9783319823218 |
| Editores | Springer International Publishing AG |
| Páginas | 338 |
| Dimensiones | 150 × 220 × 10 mm · 498 g |
| Lengua | Alemán |
| Editor | Karpouzis, Kostas |
| Editor | Yannakakis, Georgios N. |